Crew Froebel

exploring ideas in the imagination era

Links!


My Projects

Photogrammetry - Exploring Spatial Media Capture

Date: 2018 | Status: Ongoing

Photogrammetry, a method for creating 3D digital models of real-world objects and scenes, offers vast potential in cultural preservation, architecture, and journalism. As its techniques become more efficient, it increasingly finds more uses in recording history and democratizing scientific research, revolutionizing how we document and analyze the world.

My original pursuit of photogrammetry was out of my interest in utilizing it as an artistic medium, however I discovered so much more, and created a few video tutorials covering the subject matter.

Videos

My Photogrammetry 3D Models


Transient Tools - 3D Tools for the web

Date: 02/15/24 | Status: Ongoing

Transient.tools is a work in progress free to use SAAS with a premium component. It's in the early front-end design phases at the moment. Soon it will include a variety of easy to use 3D tools to save creators time.

Transient Tools - 3D Tools for the web

Transient Tools Screenshot

Work

Nifty Island - Web3 Gameplay Content Marketing

Date: 5/15/22 | Status: Ongoing

Formulating content marketing strategies for Nifty Island. Gameplay captures involve environment setup, 3D asset prep, and directing players in-game. I handle full production from concept to completed video. This includes all editing, motion graphics, and the final audio mix. During production I make extensive use of the Adobe Creative suite and digital audio workstations such as Ableton Live.
Forgotten Runes Gameplay

Some Nifty Island Work


Makelismos - Paintings transformed into digital experiences

Date: 12/01/21 | Status: Completed

I had the opportunity to collaborate with the team at Makelismos on a project to translate the paintings of Rene Makela into 3D digital collectibles. This initiative merged interactive media with art, offering an immersive experience that deepens engagement with the original artworks. While creating the 3D model for Rene Makela's Basquiat tribute, I employed a custom three.js model viewer and designed the entire scene from the ground up, drawing inspiration from the original painting. Every inscription was animated individually. The final step involved baking all movements into the 3D model through the use of shape keys and vertex animations, ensuring smooth and seamless playback of the scene with a unified animation.

View the completed scene here.

Rene Makela Basquiat Tribute